Game Design 2015-16

CTE
LEADERSHIP
MONTH WEEK 1 MONTH WEEK 2 MONTH WEEK 3 MONTH WEEK 4

September

1.
2.

WEEK 1
INTRO

Mon: Pictures, YuGiOh Card, Social Media Contract, Google Form
Tues: Social Media Sites
Wed:

WEEK 2
1. Presentation Strategies

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 3
1. Presentation Strategies

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 4
2. Portfolio

Mon:
Tues:
Wed:
Thurs:
Fri:

October

3.
4

WEEK 5
3. Policies / Internet Use

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 6
4. Copyright / Ehtics

Mon:
Tues:
Wed:
Thurs:

NO SCHOOL

WEEK 7
5. Safety 6. Career

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 8
7. Project Workflow

Mon:
Tues:
Wed:
Thurs:
Fri:

November

5.
6.


WEEK 9
8. Intro To Game Design

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 10
8. Intro To Game Design

Mon:
Tues:
NO SCHOOL
Thurs:
Fri:

WEEK 11
9. Critical Thinking in Game Design

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 12
9. Critical Thinking in Game Design

Mon:
Tues:
Wed:
NO SCHOOL
NO SCHOOL

December

7.

WEEK 13
10. Game Design Theory

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 14
10.
Game Design Theory

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 15
11. Story and Game Creation

Mon:
Tues:
Wed:
Thurs:
Fri:

WINTER BREAK

January

8.
9.

WEEK 16
11. Story and Game Creation

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 17
12. System Dynamics and Scripting Fundamentals

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 18
12. System Dynamics and Scripting Fundamentals

NO SCHOOL
Tues:
Wed:
Thurs:
Fri:

WEEK 19
13. Game Development Tools, Functions, and Properties

Mon:
Tues:
Wed:
Thurs:
Fri:

February

10.
11.

WEEK 1
13. Game Development Tools, Functions, and Properties

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 2
14. Interfaces, Environments, Asset Management, and Animation

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 3
14. Interfaces, Environments, Asset Management, and Animation.

NO SCHOOL
NO SCHOOL
Wed:
Thurs:
Fri:

WEEK 4
15. Physics and The Building Process

Mon:
Tues:
Wed:
Thurs:
Fri:

March

12.
13.

WEEK 5
15. Physics and The Building Process

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 6
16. Constructs of Game Design

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 7
16. Constructs of Game Design

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 8
17. Principles of Cameras and Lighting in Game Environments

Mon:
Tues:
Wed:
Thurs:
Fri:

March/April

14.
15.

WEEK 9
17. Principles of Cameras and Lighting in Game Environments

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 10
18. Principles of Sound and Audio for Gamers

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 11
18. Principles of Sound and Audio for Gamers

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 12
19. Strategic Game Development Techniques and Concepts

Mon:
Tues:
Wed:
Thurs:
Fri:

May

16.
17.


WEEK 13
19. Strategic Game Development Techniques and Concepts

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 14
20. Principles of Quality and Functionality Assurance in Game Developent

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 15
20. Principles of Quality and Functionality Assurance in Game Developent

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 16
 21. Principles of Versioning and Game Release

Mon:
Tues:
Wed:
Thurs:
Fri:

June

WEEK 17
21. Principles of Versioning and Game Release

NO SCHOOL
Tues:
Wed:
Thurs:
Fri:

WEEK 18
22. Capstone Project

Portfolio Perfection
Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 19
22. Capstone Project

Portfolio Perfection
Mon:
Tues:
Wed:
Thurs:
Fri:
 

CTE FRAMEWORKS UNITS

1.