Game Design 2016-17

Game 2016-17

CTE
LEADERSHIP
MONTH WEEK 1 MONTH WEEK 2 MONTH WEEK 3 MONTH WEEK 4

September

1.
2.

WEEK 1
INTRO

Wed: Pictures, YuGiOh Card, Social Media Contract, Google Form
Thurs: Social Media Sites
Fri:
Blogs and Publishing

WEEK 2
1. Presentation Strategies 2. Portfolio

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 3
3. Policies / Internet Use / Copyright / Ethics 5. Safety

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 4
6. Career 7. Project Workflow

Mon:
Tues:
Wed:
Thurs:
Fri:

October

3.
4

WEEK 5
Something

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 6
Something

Mon:
Tues:
Wed:
Thurs:

NO SCHOOL

WEEK 7
Something

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 8
Something

Mon:
Tues:
Wed:
Thurs:
Fri:

November

5.
6.


WEEK 9
8. Intro To Game Design

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 10
8. Intro To Game Design

Mon:
Tues:
Wed:
Thurs:
NO SCHOOL

WEEK 11
9. Critical Thinking in Game Design

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 12
9. Critical Thinking in Game Design

Mon:
Tues:
NO SCHOOL
NO SCHOOL
NO SCHOOL

December

7.

WEEK 13
10. Game Design Theory

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 14
10.
Game Design Theory

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 15
11. Story and Game Creation

Mon:
Tues:
Wed:
Thurs:
Fri:

WINTER BREAK

January

8.
9.

WEEK 16
11. Story and Game Creation

NO SCHOOL
Tues:
Wed:
Thurs:
Fri:

WEEK 17
12. System Dynamics & Scripting Fund.

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 18
12. System Dynamics and Scripting Fund.

NO SCHOOL
Tues:
Wed:
Thurs:
Fri:

WEEK 19
13. Game Dev. Tools, Funct., & Prop.

Mon:
Tues:
Wed:
Thurs:
Fri:

February

10.
11.

WEEK 1
13. Game Dev. Tools, Func., & Prop.

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 2
14. Interfaces, Environments, Asset Management, and Animation

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 3
14. Interfaces, Environments, Asset Management, and Animation.

Mon.
Tues.

Wed:
Thurs:
Fri:

WEEK 4
15. Physics and The Building Process

Mon:
Tues:
Wed:
NO SCHOOL
NO SCHOOL

March

12.
13.

WEEK 5
15. Physics and The Building Process

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 6
16. Constructs of Game Design

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 7
16. Constructs of Game Design

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 8
17. Principles of Cameras and Lighting in Game Environments

Mon:
Tues:
Wed:
Thurs:
Fri:

March/April

14.
15.

WEEK 9
17. Principles of Cameras and Lighting in Game Environments

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 10
18. Principles of Sound and Audio for Gamers

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 11
18. Principles of Sound and Audio for Gamers

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 12
19. Strategic Game Development Techniques and Concepts

Mon:
Tues:
Wed:
Thurs:
Fri:

May

16.
17.


WEEK 13
19. Strategic Game Development Techniques and Concepts

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 14
20. Principles of Quality and Functionality Assurance in Game Developent

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 15
20. Principles of Quality and Functionality Assurance in Game Developent

Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 16
 21. Principles of Versioning and Game Release

Mon:
Tues:
Wed:
Thurs:
Fri:

June

WEEK 17
21. Principles of Versioning and Game Release

NO SCHOOL
Tues:
Wed:
Thurs:
Fri:

WEEK 18
22. Capstone Project

Portfolio Perfection
Mon:
Tues:
Wed:
Thurs:
Fri:

WEEK 19
22. Capstone Project

Portfolio Presentation
Mon:
Tues:
Wed:
Thurs:
Fri:
WEEK 20
LAST DAYS

Portfolio Presentation
Mon:
Tues:

CTE FRAMEWORKS UNITS

Course Units

Unit Hours Unit Hours
Unit 0: Career Essentials 30 Unit 9: Constructs of Game Design 20
Unit 1: Introduction to Game Design 10 Unit 10: Principles of Cameras and Lighting in Game Environments 20
Unit 2: Critical Thinking in Game Design 10 Unit 11: Principles of Sound and Audio for Gamers 20
Unit 3: Game Design Theory 10 Unit 12: Strategic Game Development Techniques and Concepts 25
Unit 4: Story and Game Creation 15 Unit 13: Principles of Quality & Functionality Assurance in Game Development 10
Unit 5: System Dynamics and Scripting Fundamentals 20 Unit 14: Principles of Versioning and Game Release 10
Unit 6: Game Development Tools, Functions, and Properties 15 Unit 15: Pre-production 30
Unit 7: Interfaces, Environments, Asset Management, and Animation 25 Unit 16: Production 60
Unit 8: Physics and the Build Process 20 Unit 17: Post-production 10
TOTAL 360